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smaller turbos

PostPosted: Thu Mar 03, 2016 8:36 am
by isomgmsghs
The current available turbo sizes limits the use of turbocharging for high efficient engines 2.0L and bigger per bank of cylinders. Can we make turbos as small as 0.5"? I tried to make a 1.0l turbo engine with a torque curve as low as my 1.0l engine, but i just can't seem to make it with current size limitations. Making this 2.0l I6 matches my torque curve with exacly 2x as much torque and horsepower.

I didn't find the same topic as this on the search bar.

Re: smaller turbos

PostPosted: Thu Mar 03, 2016 9:55 am
by Killrob
Modern turbo option that we add with the forced induction revamp will make it such that you can spool earlier, at that time we could decrease the minimum size a little if necessary, too.

Re: smaller turbos

PostPosted: Thu Mar 03, 2016 4:03 pm
by isomgmsghs
thanks! is there a set date yet?

Re: smaller turbos

PostPosted: Thu Mar 03, 2016 9:47 pm
by koolkei
i don't think there is yet.

since it is still pretty far away. the next update will be either the tycoon part, of the move to unreal engine. (right?)

only after that is the revamp is started.

Re: smaller turbos

PostPosted: Fri Mar 04, 2016 1:03 am
by vmo
But the open beta date?

Re: smaller turbos

PostPosted: Fri Mar 04, 2016 7:22 am
by Killrob
"soon" is the date :)

Re: smaller turbos

PostPosted: Sat Mar 12, 2016 12:15 am
by chema1994
Killrob wrote:"soon" is the date :)

After the change to Unreal is done and the tycoon part is playable and before new engine layouts are added.
Was that a good guess? :p

Re: smaller turbos

PostPosted: Sat Mar 12, 2016 3:22 am
by ThomasD1962
Sounds like Ford's 1.0 Ecoboost engine...

Re: smaller turbos

PostPosted: Sat Mar 12, 2016 4:30 am
by Packbat
I thought the new engine layouts were coming with the Unreal engine update.

Re: smaller turbos

PostPosted: Sat Mar 12, 2016 7:03 am
by Killrob
Packbat wrote:I thought the new engine layouts were coming with the Unreal engine update.

Anything that is a lot of work when it comes to engines will have to wait until the Unreal version, yes. I3s are quick to make as they don't have many fuel system options, so we can accept that small amount of double work to have something happening on the engine side of things too.