Rev limiter in stages
I just thought of an idea. You know how cars have a red line on the tach, but sometimes the actual rev limit is higher? what if you guys added this when testing and developing engines? Maybe have 3 different rev limit settings that are chosen by the player, IE, suggested max shift speed before risking damage, then a few hundred RPM later could be the rev limiter where damage is prevented when shifting up, and then maybe a fuel cutoff RPM setting for when downshifting? I feel like this could be a great addition to calculating engine reliability! To show the stages when testing there could be portions on the tachometer like yellow orange and red for when approaching the various stages. I hope this suggestion made sense! Thoughts?
Thanks for your input
Fender