TrackpadUser wrote:Do you have examples of cars where they change the suspension geometry between trims?
... Same for the chassis and panel material. From the info I can find, all variants of the current gen Vanquish have carbon fiber panels with, AFAIK, a glued aluminum chassis.
Well most production cars, like the Mitsubishi Lancer, will be fitted with a different and in many cases better suspension (amongst other things) when they're being turned into a high performance model.
Panel material swap is also a thing, like the different M3s of yesteryears (CSL? GTR?) (By the way what I wanted to mean with the Aston thing was actually true for their model range, not specifically for the Vanquish per se, but it still stands as they have a carbon version of their DB9 and Vanquish models... it's not just an isolated case for the Astons and the Beemers, though I can't remember all the names at the top of my head at 4:00AM
)
It's not just different parts either. If I want to build a sporty version of my current production car with better build quality I would still have to upgrade the whole line. Something I don't want to do, since my cars are not products of 5 minute boredom killing exercises but of quite a bit of research and reading and a WHOLE lotta tinkering .
Besides as things stand pretty much the only thing you can do without affecting the base model when creating a new variant is mostly visual (body-wise). If I want to upgrade the quality of my production or my materials for my new variant, I have to create a whole new model and try to copy everything from the original.
I'd like to simulate the practice of designing a base model and then creating variants for a wide range of uses tailored for different demographics based on that model, upgrade it as time passes.
I think it'd do wonders for the gameplay if the player has the ability to work with his/her base model and doesn't have to create a new model everytime he/she wants to change something.
Another thing I'm starting to have issue with is the suggestion of "just creating another variant", as this is what most of the responses to the things in the "Suggestions" section of the forum boils down to. I'm assuming creating another say, engine variant just to switch to more silent mufflers will cost some pretty money when the tycoon bit comes into play, no?
I think this game could go a long way if it did a better job of streamlining how it handles and manages variants and model upgrades, instead of forcing us to do yet another variant or line.
My 2 cents.