Suspensions
i have a question...
you are going to add a Pulll-Road Suspensions?
http://www.f1aldia.com/11219/suspension ... d-pull-rod
https://albrodpulf1.wordpress.com/2014/ ... -pull-rod/
thanks
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RobtheFiend wrote:The pullrod is much,much less likely to brake if the wheel hits a pothole.
The pushrod otoh, can bend/break if the load is to great.
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powermonkey44 wrote:There are lots of options for valvetrain but the pushrod style is really outdated, the game seems to think that pushrods are as basic as they were in the 70"s, i was wondering if there was anyway to have for example roller rockers, roller lifters, hardend pushrods, guide plates, upgraded springs, keepers, valves ect ect. not to mention custom porting and polishing jobs or custom quench vs compression ratio, or any information on combustion chamber designs of the heads, intake runner cc or exhaust runner cc, and wheres the supercharger or the nitrious? I'm not trying to rant because i honestly love the game, im just trying to give you a view of critical engine dynamics that are really common in big and tight budget builds. I have tons of more ideas also if youre interested.
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