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Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Wed Mar 16, 2016 8:09 am
by WildKarrde
I like how the factory stuff is working out so far! I finally got a chance to check out the new build today, and decided that an AWD, Mid engined twin turbo V12 of the highest quality was what I had to build. Would have taken my engineers roughly 40 years to design, and each car would have cost $1,500,000 just to build! Not much room for profits after that. Really put into perspective just how unrealistic some of these cars we've been designing are in real life, lol.

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Fri Mar 18, 2016 4:36 pm
by USDMFTW
I cant get the factory to say how many cars it will make per day, just says zero and i can figure out why, no lua error. Gives me an NA(only in body and fixtures) in the engineering time chart in the trim settings.

Screenshot (56).png
Screenshot (56).png (1.47 MiB) Viewed 6437 times

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Sat Mar 19, 2016 5:33 pm
by Killrob
USDMFTW wrote:I cant get the factory to say how many cars it will make per day, just says zero and i can figure out why, no lua error. Gives me an NA(only in body and fixtures) in the engineering time chart in the trim settings.

Can you upload (export and upload) the car that does that?

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Wed Mar 23, 2016 9:40 am
by AirJordan
This bug refers to standalone version so if it had been fixed just ignore... It happend many times while tunning for brc76 at various cars. When I revisit the add fixtures trim tab, move or even add some fixtures, my car looses approximately 3-4kg and becomes slightly cheaper.

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Sat Mar 26, 2016 8:03 am
by TurboIsLife
For some reason, drivablity and sportiness shows up as zero and production units and material costs show up as twelve digit numbers until I exit to the menu and go back in.

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Sat Mar 26, 2016 8:08 am
by TurboIsLife
I also just got this pop-up from trying to test that same car on the track.

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Mon Mar 28, 2016 9:00 pm
by Jastrzab1984
Engine variants in one family are changing year on them own. I can see regularity in it but sometimes they revert to Engine family establish year, sometime to moment of building some car variant. I have one family with engines between 1960 and 1984 and half of engines reset to 1960 (and it is impossible to change it) and second half is making game error.

Probably it is not last update doing but there is bug in 70MaffcWedgeLrg body - 2 door variant. There are crazy amounts of drag. Cause of this 450hp car cannot drive more than 190km/h. But When I change body to 4door or 5 door everything is ok.

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Tue Mar 29, 2016 1:05 am
by AirJordan
In last market tab are 2 bugs:
clicking right arrow/next brings me back to Project setup & Trim settings
sometimes instead of Delivery Makeup & Region Charac. "sheet" I get a suspension tuning one

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Sat Apr 02, 2016 8:13 am
by thecarlover
So I came across something that isn't so much a bug as an inconvenience when it comes to modding. Where in the previous release changing the model year would reload the cars, allowing for changes to be made to the .lua files and the folders rather quickly, the open beta does not do it and the game needs to be restarted in order for any changes to take effect.