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Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Thu Mar 10, 2016 3:36 am
by fumpy33
I am not sure if this is a bug or intentional. I was reusing an engine that I created for the small 1940 car in the full size 1940 car. The game on the engineering tabs does not seem to factor in that the engine was already engineered previously. The engineering tabs show it as if it is an entirely new engine, with no staff or anything. It also does not include the factory setup and tooling from the previous car for which the engine was made.

Thanks for any assistance and input.

Fumpy

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Thu Mar 10, 2016 3:55 am
by Sillyworld
I think that's intentional, I read in another thread that the function that takes into account previous engines is already implemented but it's currently turned off. It doesn't make much sense for that to be active in the sandbox mode.

8bs wrote:Question: we now have a perspective of the time development of a certain model, right? What happens if we want to sell a brand new 2016 model/engine, in 2016? Should we start designing it in 2014 to be available in 2016? (just an example) Should we update the year of our current models in the sandbox, taking in account the development time?


I asked that before, and that's right. We should design cars a couple of years before the release. That's why the techpool and research for new technology will be so important in the campaign mode.
As for the sandbox, we don't have techpool or way to research new technology, so there's not point for us to update the year of our lineup, otherwise we'll end with our first turbo cars being sold at the early 80's and the current old body penalty will shorten the lifespan of our models.

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Thu Mar 10, 2016 4:03 am
by fumpy33
Cool. Thank you Sillyworld!

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Thu Mar 10, 2016 8:51 am
by Killrob
07CobaltGirl wrote:Ran into lots of errors when navigating engineer and factory tabs.

Well, you shouldn't run into any error no matter what you do, so that needs fixing. If you find any lua errors, please post them and tell what you did to get them.

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Thu Mar 10, 2016 9:11 am
by AirJordan
---------------------------
Lua Error:
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tolua++ dbcall failed!: [string "--client\functional\engineWizard_delegates.lu..."]:2878: attempt to index field 'EngineCalculatorToolTip' (a nil value)

You can CTRL+C on this to report it.
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When I opend previously build car
Smooth Storm.zip
(92.55 KiB) Downloaded 340 times
and it won't go away (error not car).
EDIT: it made the game freeze.

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Thu Mar 10, 2016 10:55 am
by AirJordan
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The Goggles, they do nothin'!
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Fatal error while loading init.lua: [string "--SANDBOX_DATA\CEngineCalculator_PartsManagem..."]:90: attempt to index field 'FactoryInfo' (a nil value)

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game won't start...after clicking ok, there's only black screen with workshop sounds

EDIT: the problem in only when opting out of open beta and starting the game

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Thu Mar 10, 2016 11:20 am
by Killrob
The game is not "forward compatible", if you opted into the open beta, created a car in there and then opt out, you are asking that impossible thing of the game :)
That is why we create a backup at the start of the open beta. You find it in Documents\My Games\Automation in a .zip you can use to restore your game when opting out. You need to wipe the folder and replace it with the contents of your backup.

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Thu Mar 10, 2016 11:35 am
by AirJordan
well let's say I do not poses that backup :) is it possible I simply remove stuff out of there like a car (and engine and all) I made (already did and still no go) and maybe something else?

Mind that first error I posted was open beta error!

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Thu Mar 10, 2016 11:42 am
by Killrob
AirJordan wrote:well let's say I do not poses that backup :) is it possible I simply remove stuff out of there like a car (and engine and all) I made (already did and still no go) and maybe something else?

Mind that first error I posted was open beta error!

Yeah, first error is fixed already.

You should have Automation_B160309.zip or Automation_B160308.zip in your Documents\My Games folder. I mixed that up before saying it would be deeper in the tree.

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Thu Mar 10, 2016 11:45 am
by AirJordan
Got it, thanks!

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Thu Mar 10, 2016 2:23 pm
by Killrob
We just released the final patch for this phase of the open beta. I updated the OP with more info on that.

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Fri Mar 11, 2016 6:47 am
by Sillyworld
I have encounter a bug that I think hasn't been reported. When I make a new variant of an engine and set it to a different year than the original engine i.e. the engine and the first variant are set in 1978, but if a make a new variant set in 1980 when I re-start the game that variant is set back to 1978, it doesn't matter if I make it in the engine designer or while designing a full car, that happens every time, even if I make sure I save the variant or the trim.

EDIT I just check that again, and it only happens when cloning an engine variant.

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Fri Mar 11, 2016 7:28 am
by Killrob
Ahh, that's bad, maybe it was introduced with fixing the issue of being able to set the variant year to lower than the family year. I'll put it onto the ToDo list for when the guys are back.

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Fri Mar 11, 2016 11:16 pm
by stm316
My turn. I tried cloning an older design, and a pretty white box said

LUA Error 11.03.2016PNG.png
LUA Error 11.03.2016PNG.png (6.12 KiB) Viewed 10331 times


Pressed it, then cloned again and it worked.

Re: Steam Open Beta B160308+ Bugs & Feedback

PostPosted: Sun Mar 13, 2016 1:27 pm
by thecarlover
Just came across this minor issue:

Image

And also have this fixture stamping issue when putting anything on the front of the 3 door Mk1 Golf:

Image