FAQ  •  Login

upping the RPM limit

<<

cm_

Turbocharged
Turbocharged

Posts: 14

Joined: Fri Apr 13, 2012 6:32 am

Post Sun Apr 15, 2012 10:34 pm

upping the RPM limit

any plan to up the RPM limit?

maybe my company will have to design some F1 engines in the future... :mrgreen:
<<

Daffyflyer

User avatar

Developer - Lead Artist
Developer - Lead Artist

Posts: 3444

Joined: Wed Apr 14, 2010 8:36 pm

Location: Wellington, New Zealand

Cars: 1993 Mazda Lantis Type R V6 Racecar, 2006 BMW 530i

Post Mon Apr 16, 2012 1:44 am

Re: upping the RPM limit

Maybe one day, but for now its set at 12krpm as that about as high as any road car would ever go, and more RPM just ads more calculation and sound complexity for us
3d Artist, Game Designer, Marketing Guy

Follow us on
Twitter - http://twitter.com/AutomationGame
ModDB - http://www.moddb.com/games/automation
Facebook - http://goo.gl/omJzt
Chat http://automationgame.com/irc
<<

valrond

Silver Supporter
Silver Supporter

Posts: 12

Joined: Sat Feb 04, 2012 11:02 am

Location: Spain

Cars: 2008 Renault Laguna III 2.0 dCI

Post Mon Apr 16, 2012 7:59 pm

Re: upping the RPM limit

I don't think that's neccesary. Even most race cars don't go up to 12,000 rpm. The new Indycar engines only go as high as 12,000, and the old one 10,500. NASCAR race cars don't even reach 10,000 rpm. Only F-1 engines of the last 20 years have reached over 12,000 rpm.
<<

CBR JGWRR

Posts: 8

Joined: Fri Apr 27, 2012 9:11 am

Cars: Honda CBRs

Post Fri Apr 27, 2012 9:48 am

Re: upping the RPM limit

12k is the starting point for sports motorcycles...
<<

MAC_HATER

User avatar

Gold Supporter
Gold Supporter

Posts: 73

Joined: Sun Aug 14, 2011 10:26 pm

Location: Invercargill, New Zealand

Cars: 1991 JZA70 Supra Targa Top
1989 ST183 Celica GT-R

Post Fri Apr 27, 2012 10:37 am

Re: upping the RPM limit

CBR JGWRR wrote:12k is the starting point for sports motorcycles...


indeed! my CBR250 doesnt actually make real power until its closer to 13-14,000rpm and then screams until its redline of 18,000rpm

at a guess though - upping the rev limit in general will add a lot more development - would need new sounds to record and pitch tune to make for the extra rev's - more calculation for cam profiles and ignition timing ect - would probably need more work with the parts material's - ie what bits can actually deal with that RPM and what cant ect - so id imagine there is a lot of work behind a small change at the front end

so while it would be a great feature it would put a lot more work on the dev's who are already working flat out :o
<<

Daffyflyer

User avatar

Developer - Lead Artist
Developer - Lead Artist

Posts: 3444

Joined: Wed Apr 14, 2010 8:36 pm

Location: Wellington, New Zealand

Cars: 1993 Mazda Lantis Type R V6 Racecar, 2006 BMW 530i

Post Fri Apr 27, 2012 10:40 am

Re: upping the RPM limit

[quote="MAC_HATER]so while it would be a great feature it would put a lot more work on the dev's who are already working flat out :o[/quote]

This ;)
3d Artist, Game Designer, Marketing Guy

Follow us on
Twitter - http://twitter.com/AutomationGame
ModDB - http://www.moddb.com/games/automation
Facebook - http://goo.gl/omJzt
Chat http://automationgame.com/irc
<<

valrond

Silver Supporter
Silver Supporter

Posts: 12

Joined: Sat Feb 04, 2012 11:02 am

Location: Spain

Cars: 2008 Renault Laguna III 2.0 dCI

Post Sat Apr 28, 2012 9:09 am

Re: upping the RPM limit

CBR JGWRR wrote:12k is the starting point for sports motorcycles...


Too bad this game is about CARS.
<<

fordford

User avatar

Gold Supporter
Gold Supporter

Posts: 285

Joined: Wed Apr 14, 2010 2:57 am

Location: nottingham,england,uk

Cars: subaru legacy spec b

Post Sat Apr 28, 2012 9:18 am

Re: upping the RPM limit

it is a shame but lets not forget its a car company tycoon game.besides the devs need to draw a line,otherwise you never get the original objective completed. :)

Return to General Chat

Who is online

Users browsing this forum: No registered users and 0 guests