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Re: Open Beta [B151127+] Feedback
Posted:
Fri Dec 04, 2015 12:30 pm
by TrackpadUser
So, if I understood your wall of text properly, you are suggesting that solid rear axles should have adjustable camber in the game when paired with FWD?
Considering the examples you found, I think it might be a good idea. While, like Lordred said, they don't tend to have adjustable camber due to it making the design more complex, I don't really see the issue with designing a dead solid axle with camber from the get go.
Re: Open Beta [B151127+] Feedback
Posted:
Fri Dec 04, 2015 1:02 pm
by ArnRno
TrackpadUser wrote:So, if I understood your wall of text properly, you are suggesting that solid rear axles should have adjustable camber in the game when paired with FWD?
Considering the examples you found, I think it might be a good idea.
Yes, exactly this. FF with solid rear is all I'm talking about in this thread.
Sorry about the wall; I always seem to end up getting really into whatever I'm writing on this forum.
Re: Open Beta [B151127+] Feedback
Posted:
Fri Dec 04, 2015 5:50 pm
by Killrob
New update is out, updated the OP with the changelog.
Re: Open Beta [B151127+] Feedback
Posted:
Fri Dec 04, 2015 7:29 pm
by AlternateSteve90
Loving the new features, guys! V-12s have been fun to work with and I definitely like the new car bodies as well.
Just one thing I've noticed: anybody else realized yet that vents don't seem to work so well on some cars?
Re: Open Beta [B151127+] Feedback
Posted:
Fri Dec 04, 2015 7:37 pm
by maffc
In what way not work? functionally, ie don't add more cooling or visually in that they look naff
Re: Open Beta [B151127+] Feedback
Posted:
Fri Dec 04, 2015 7:44 pm
by AlternateSteve90
maffc wrote:In what way not work? functionally, ie don't add more cooling or visually in that they look naff
Don't add more cooling. This doesn't seem to be a problem that appears on all cars, just some.
Re: Open Beta [B151127+] Feedback
Posted:
Fri Dec 04, 2015 8:09 pm
by TrackpadUser
IIRC they made vents located out front less effective when cooling rear or mid-engined cars.
That might be your problem.
Do you have a specific example to show us?
Re: Open Beta [B151127+] Feedback
Posted:
Sat Dec 05, 2015 12:30 am
by Baxeg
with the last beta patch the game wont start
- not strt.png (1.43 MiB) Viewed 5884 times
after clicking ok
stuck like this and music stops playing after about 10s
Re: Open Beta [B151127+] Feedback
Posted:
Sat Dec 05, 2015 4:50 am
by MadamVastra
Also getting same error on start-up since latest patch.
Re: Open Beta [B151127+] Feedback
Posted:
Sat Dec 05, 2015 5:02 am
by willempjuh2000
MadamVastra wrote:Also getting same error on start-up since latest patch.
Same here
Re: Open Beta [B151127+] Feedback
Posted:
Sat Dec 05, 2015 10:36 am
by Combustible Pet
I'm also getting the same error message on start up.
Re: Open Beta [B151127+] Feedback
Posted:
Sat Dec 05, 2015 12:09 pm
by Reaper392
I'm also getting the same error. What GPU and driver version are you all using? The only thing I changed recently is my GTX 970 driver to 359.06 so it would be nice to eliminate that as the suspect
Re: Open Beta [B151127+] Feedback
Posted:
Sat Dec 05, 2015 12:53 pm
by Baxeg
my gpu is GTX660 didn't update the driver recently
Re: Open Beta [B151127+] Feedback
Posted:
Sun Dec 06, 2015 8:04 am
by BMWFTW
I have a problem while launching the game. I get hit with lua errors. I get this : "The Goggles, they do nothin'! Fatal error while loading" Then It gets stuck in the launch screen and it doesn't do anything. Any Help appreciated
Re: Open Beta [B151127+] Feedback
Posted:
Sun Dec 06, 2015 7:10 pm
by AlternateSteve90
BMWFTW wrote:I have a problem while launching the game. I get hit with lua errors. I get this : "The Goggles, they do nothin'! Fatal error while loading" Then It gets stuck in the launch screen and it doesn't do anything. Any Help appreciated
I've been having a similar issue. Apparently, if you move your Cars & Engines folders to another location, that solves the problem: it worked for me, anyway. (you can even try re-installing the cars one by one until you find one that causes issues-too much work for me, though, as I've got over a thousand models in my stable.....)