Posts: 953
Joined: Fri Mar 13, 2015 4:07 pm
Location: Eastern Time Zone, USA
Cars: I, being poor, have only my dreams
Re: Open Beta [B150918+] Feedback
Killrob wrote:@FreezePop: No, you're probably just confused by mpg not making sense in the context. The game gives you the numbers for driving 100km at the various speeds without any accelerations. That is the cruise. The accelerations are separate and there are more or less of them depending on the speed. In L/100km this makes sense as the calcs are all "over the course of 100km", so you just get a liter figure straight up: cruise @ speed + acceleration @ speed = total @ speed, for every speed. These are then weighted and added together. That only makes sense in liters, really. We probably need to make a different variant for mpg displaying things in gallons instead of mpg.
Okay, so I was really confused by this at first, but I think I got it:
The number in the second column is how much fuel the car consumes while cruising at that speed, and the number in the third column is how much additional fuel the car consumes during acceleration at that speed.
So, two suggestions:
- For the lt/100 km display, add a plus sign before the number in the third column to indicate that it is additional fuel consumed and not total fuel consumed.
- For the mpg display, calculate the total lt/100 km for the acceleration column, convert that total to mpg, and then subtract it from the cruise mpg to get mpg lost (displayed with a minus sign). So, for example, the 30 km/h row for my car would say "40.5 mpg" in the cruise column and "-10.8 mpg" in the acceleration column (because it drops from 40.5 to 29.7 mpg).
The mpg numbers would still be deceptive because mpg sucks, but they would be much less deceptive than "112.0 mpg" in the acceleration column would be.