FAQ  •  Login

Open Beta [B150918+] Feedback

<<

Killrob

User avatar

Developer - Lead Beta Tester/Producer/German Efficiency Expert
Developer - Lead Beta Tester/Producer/German Efficiency Expert

Posts: 3711

Joined: Fri Mar 11, 2011 1:00 am

Location: Lower Hutt, New Zealand

Cars: I owned a Twingo... totally bad-ass!

Post Fri Sep 25, 2015 12:03 pm

Re: Open Beta [B150918+] Feedback

HighOctaneLove wrote:I double checked my car and according to the slider infographic my car has sufficient cooling...

Ahh sorry, it was that you used modded fixtures, which all got removed on my end because I don't have the mods. Yes, when putting on a grille and having enough cooling the car does pretty well but still has zero running costs. We'll investigate. Thanks!
<<

Trifler

Turbocharged
Turbocharged

Posts: 158

Joined: Sun Jun 17, 2012 1:07 pm

Location: Seattle, WA

Cars: 1997 Mitsubishi 3000GT VR-4

Post Fri Sep 25, 2015 1:19 pm

Re: Open Beta [B150918+] Feedback

ohm1996 wrote:I still found these bugs that wasn't fixed for B150924

60s Patario bodies (2-Door and Wagon only) remains a full pink box.
(Wagon variant of the 60s Mid-Size Sedan has issues on morphing: if I morph the upper bonnet/hood, the rear passenger roof was affected as well.)
70s Mid-Size Wedge still had a pink defect.


Weird. I'm not seeing pink on those. It must vary depending on hardware.
<<

Killrob

User avatar

Developer - Lead Beta Tester/Producer/German Efficiency Expert
Developer - Lead Beta Tester/Producer/German Efficiency Expert

Posts: 3711

Joined: Fri Mar 11, 2011 1:00 am

Location: Lower Hutt, New Zealand

Cars: I owned a Twingo... totally bad-ass!

Post Fri Sep 25, 2015 1:22 pm

Re: Open Beta [B150918+] Feedback

Or it might be mod bodies? We now have them as vanilla bodies but people are still subscribed to the mods, the mods have the pink box disease.
<<

Trifler

Turbocharged
Turbocharged

Posts: 158

Joined: Sun Jun 17, 2012 1:07 pm

Location: Seattle, WA

Cars: 1997 Mitsubishi 3000GT VR-4

Post Fri Sep 25, 2015 2:05 pm

Re: Open Beta [B150918+] Feedback

Killrob wrote:Or it might be mod bodies? We now have them as vanilla bodies but people are still subscribed to the mods, the mods have the pink box disease.


Need to hear back from Ohm on that of course, but out of curiosity I just tried installing those mods and still no pink on mine. It's impossible to tell which version of the body it's using though. I didn't see a duplicate body.

BTW Killrob, have you seen http://www.automationgame.com/phpBB3/viewtopic.php?f=14&t=7308?
<<

Oskiinus

User avatar

Posts: 577

Joined: Sat Oct 04, 2014 3:49 am

Location: Tarnów, Poland

Cars: Not a car, but I own Arkus Classic Junior in black ;)

Post Fri Sep 25, 2015 11:47 pm

Re: Open Beta [B150918+] Feedback

well, there's something wrong in fuel mileage calculations. When I created my 1971 supercar (planned to be real gas guzzler, somewhere around 4600 emission rank, 520 PS and carburetors) final tab said to me that the car uses only 5 litres of fuel per 100 km.
CEO of Airborne Automotive, Airborne Motor Group and Co-CEO of it's sub-brands :D
viewtopic.php?f=35&t=5895 - Thread!
<<

RobtheFiend

Supercharged
Supercharged

Posts: 640

Joined: Wed Oct 10, 2012 12:35 am

Location: Sweden

Cars: Opel Astra -99 1.6 16

Post Sat Sep 26, 2015 2:43 am

Re: Open Beta [B150918+] Feedback

Made a car in 1965, convertible, looks a bit like a Aston Martin DB5(?). I could fit a 5.3l I6 (100x113.4) , but the V6 5.3l (100x113.4) was to long.
WTF?
Something seems a bit wonky with the size calculations for the V6 engine.
<<

CrashMaster

Turbocharged
Turbocharged

Posts: 8

Joined: Fri May 31, 2013 5:11 am

Cars: Dakota

Post Sat Sep 26, 2015 4:24 am

Re: Open Beta [B150918+] Feedback

Using 150925 beta (and before), I have tried deleting the automation folder (and a clean install) get this error on startup in the cmd box : Creating Log File: /hoth/Storage/FolderRedirect/CrashMaster/My Documents/My Game
s/Automation/\GameLog.txt Failed to create log file. Please report this to ....

Then when I get into the game and try to create a new car I get errors like this " tolua++ dbcall failed!: [string " --client\start scripts\init.lua..."]:42: attempt to index local 'file' (a nil value)

As you can tell this computer has redirected documents to a network location. So I am wondering if that is what is causing the other issues in game?

Once I am in the game the 2nd error happens so much that It is not possible to play. (yes it is a work computer that I get to play during my lunch and have since the early days of this game)

CrashMaster
<<

Killrob

User avatar

Developer - Lead Beta Tester/Producer/German Efficiency Expert
Developer - Lead Beta Tester/Producer/German Efficiency Expert

Posts: 3711

Joined: Fri Mar 11, 2011 1:00 am

Location: Lower Hutt, New Zealand

Cars: I owned a Twingo... totally bad-ass!

Post Sat Sep 26, 2015 9:25 am

Re: Open Beta [B150918+] Feedback

Oskiinus wrote:well, there's something wrong in fuel mileage calculations. When I created my 1971 supercar (planned to be real gas guzzler, somewhere around 4600 emission rank, 520 PS and carburetors) final tab said to me that the car uses only 5 litres of fuel per 100 km.

Please check that you're using the right unit, it sounds like you're using the new km/L, where 5 km/L = 20 L/100km, which would fit your description.
<<

Manche

Supercharged
Supercharged

Posts: 605

Joined: Wed Aug 22, 2012 4:22 pm

Location: Montevideo. Uruguay

Cars: none.... sadly

Post Sat Sep 26, 2015 10:42 am

Re: Open Beta [B150918+] Feedback

can i have a reminder in how to enable the beta version?
<<

Manche

Supercharged
Supercharged

Posts: 605

Joined: Wed Aug 22, 2012 4:22 pm

Location: Montevideo. Uruguay

Cars: none.... sadly

Post Sat Sep 26, 2015 10:43 am

Re: Open Beta [B150918+] Feedback

can i have a reminder in how to enable the beta version?
<<

nialloftara

User avatar

Supercharged
Supercharged

Posts: 1983

Joined: Wed Feb 05, 2014 2:07 pm

Location: Northeast USA

Cars: 2006 Scion Xb

Post Sat Sep 26, 2015 10:53 am

Re: Open Beta [B150918+] Feedback

Open steam
Right click automation from library
Select properties
Beta tab
Follow instructions
Chief designer and CEO, Centauri motor works, Centauri Performance Vehicles (CPV)
"Centauri: The Stars Are Within Your Reach."
Centauri engines Centauri cars
CPV engines CPV cars
Company ID: 1943047
<<

NexxusDrako

User avatar

Turbocharged
Turbocharged

Posts: 55

Joined: Mon Nov 26, 2012 5:35 am

Location: Melbourne, Australia

Cars: Mum's '00 Ford Falcon

Post Sat Sep 26, 2015 5:12 pm

Re: Open Beta [B150918+] Feedback

I am loving this so far. Perfect way to get back into the game after an absence! Brother had a few crashes though, but I suspect that has more to do with Pyrlix's modpack than anything else.

One issue I have noticed is that occasionally, I'll try to clone a car and then delete it after cloning the wrong one, then I can't clone any more. Also, deletion doesn't work when you select the trim and go back to another one. Piddlinh errors, but annoying nonetheless.
<<

AlternateSteve90

Supercharged
Supercharged

Posts: 161

Joined: Mon Sep 22, 2014 10:11 am

Location: The Lone Star State

Cars: A 2000 Ford Expedition.

Post Sat Sep 26, 2015 8:21 pm

Re: Open Beta [B150918+] Feedback

After yet another frustrating trio of Steam failures, I am seriously considering switching to the Stand Alone version if Steam.exe doesn't get it's act together: I even tried verifying Automation's game cache and do you know what happened? It stopped responding right in the middle of the task. And then when I finally got the game to successfully boot, Steam froze on me yet again, causing the game to crash as well. Gaah! I'm sorry, and this isn't the fault of Automation itself, but this is just so damn frustrating. :evil:
<<

Microwave

User avatar

Supercharged
Supercharged

Posts: 1190

Joined: Sun Sep 01, 2013 2:32 am

Location: Dubai, UAE

Cars: Korean 2 Litre DOHC Brap Machine

Post Sat Sep 26, 2015 8:22 pm

Re: Open Beta [B150918+] Feedback

Nor is it Steam's fault. Post your computer specs or something.
<<

vmo

User avatar

Naturally Aspirated

Posts: 1178

Joined: Wed Jul 04, 2012 4:29 am

Location: Spain

Cars: A undestructable Toyota with 1ZR FAE engine, Honda Civic VTi EG6, Mazda RX7 fc

Post Sat Sep 26, 2015 8:48 pm

Re: Open Beta [B150918+] Feedback

In the update 5, when you modify the year of a saved car, the years doesn't change 1 to 1, changes 2 to 2, and, if you press the button to advance or retry years, goes 20 to 20 years.
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
PreviousNext

Return to General Chat

Who is online

Users browsing this forum: No registered users and 0 guests

cron