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Open Beta RC1 (B150626) Feedback

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Killrob

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Developer - Lead Beta Tester/Producer/German Efficiency Expert
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Location: Lower Hutt, New Zealand

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Post Fri Jun 19, 2015 8:03 pm

Open Beta RC1 (B150626) Feedback

Hey guys!

The open beta of the new update will go live in a few hours (19th June 2015). In this thread please post your general feedback
for the new update and discuss your findings in a constructive way. This is not a thread for bug reports though, you find that
in the announcement section of the support forum instead.

Looking forward to reading your feedback!
Cheers!


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Fixtures Disappearing?

The fixtures disappearing is not a bug IF they are still on the "Model" when you go back there. The game works differently now and we need to better explain that, because with the saving issues in the last big update we taught people to first finish building the car and then designing it. So here is how it is supposed to work, and some situations and their intended outcomes.

How it works:
The first 3 tabs in the car design are for the model, marked by the little model car symbol. Here you can make the template to be used for all trims you build after creating that template. Changing the template after creating any trim only affects trims you build after the modification, not the ones already built.

Good procedure:
Make template design on first fixture tab, use save button to save your design progress (the only thing that does not auto-save until you select list items or move sliders), once done move to second fixture tab and modify the fixtures for this trim only.

Not a bug:
Leave 1st fixture tab (template) empty, leave 2nd fixture tab (trim) empty, make rest of car, come back to 1st fixture tab and design the car, go to 1nd fixture tab and ALL FIXTURES ARE GONE. Going back to the 1st fixture tab, they are all there though.


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Open Beta Update 1 (B150622)

So far we are very pleased with how few things are broken and how positive the feedback is in general. With this update we are fix all but one of the major issues people currently are having in the open beta.

Fixes:
  • Fixed engine scenario errors
  • Removed random year default in sandbox
  • Fixed fixture tab landing behaviour
  • Fixed engine names not getting saved properly
  • Fixed problems with saving year changes
  • Fixed huge drivability/sportiness values for shit cars
  • Fixed testtrack engine sound

Changes:
  • Reworked brake fade
  • Reworked offroad stat
  • Improved handling of missing (mod) car bodies

Added Car Bodies (Proper Thumbnails Still Missing)
  • 60's Saloon + Wagon + Coupé
  • 80's Supercar
  • 90's Roadster + Coupé
  • 90's Hatchback

What we cannot reproduce and need your help with is the 'DriveType' (a nil value) bug. Can anyone provide the exact steps to reliably reproduce that?
Please have a go with this new version and see if things work as intended.


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Open Beta Update 2 (B150623)

Changes:
  • Steam Workshop Integration
  • Drop-Down Menu Scrollbars

And a Little Dev Update talking about these additions, the current status of the beta and a request for help regarding the reproduction of a certain bug! Check it out here:
https://youtu.be/DPGtw9ggiBs

Have a go at the Steam Workshop mods and try things out. :)


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Open Beta Update 3 (B150625)

A few more important fixes in this one! We're on a good track for a public release on Friday still. Here is the list of changes.

Changes:
  • Engine list now sortable again
  • Added two buttons for saving to / loading from model fixtures
  • Fixed quality not affecting car weight using "None" safety

Fixes:
  • Fixed the last DriveType (a nil value) issue
  • Fixed car without body advancing past first tab
  • Fixed cooling tooltip positioning
  • Fixed phantom highlighting on drop-down menu
  • Fixed a bug that situationally broke the car manager
  • Fixed engine tutorial selection error
  • Fixed game erasing model/trim naming
  • Fixed undo not being possible for first item

As always, please report any remaining bugs on our forums in the dedicated thread.
Thanks to mwood0857 for the specifics on recreation of the DriveType bug!

A quick Little Dev Update to go along with this update:
https://youtu.be/_ad_5UXW-ls


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Open Beta Update RC1 (B150626)

A nice mixed bag of fixes and changes brings us to the first release candidate today. If this update has not introduced big
new bugs it will be the first public release version of this big update. That does not mean however that this is the last patch
for the update, next week will bring more polish and more bugfixes, overall it should be in a pretty good state now though!

Changes:
  • Added expand all / collapse all button for Car & Engine Manager
  • Added warning about changing chassis seeting with 2+ trims
  • Added save button blink on unsaved cosmetic changes
  • Clearer wording on Model/Trim/Family/Variant tool tip
  • Clearer wording on new template loading/saving buttons

Fixes:
  • Fixed broken sorting in Car & Engine Manager
  • Fixed broken hold/revert functionality in trims
  • Fixed issue with making new engine while testing
  • Fixed issue with saving while testing an engine
  • Fixed issue of advancing to trim without engine

Car Fixes:
  • Fixed cargo boxes for 8 cars
  • Fixed chassis morph for 50SedanLarge
  • Fixed Seam Materials for 60sCoupe

If no big problems surface, we will put this update live (public) this evening.
Thank you for all your bug reports and feedback during the open beta phase!
Please help point out remaining or new issues in our forums.


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Gon0

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Cars: A Golf Buggy!

Post Sat Jun 20, 2015 12:31 am

Re: Open Beta (B150619+) Feedback

Hello, nice changes, but dont have turbo on v6?

V6 engine doesn't start :(
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Killrob

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Developer - Lead Beta Tester/Producer/German Efficiency Expert
Developer - Lead Beta Tester/Producer/German Efficiency Expert

Posts: 3711

Joined: Fri Mar 11, 2011 1:00 am

Location: Lower Hutt, New Zealand

Cars: I owned a Twingo... totally bad-ass!

Post Sat Jun 20, 2015 12:49 am

Re: Open Beta (B150619+) Feedback

Like stated in the Little Dev Update on our YouTube channel: no turbos for V6s yet! That would take another 2-3 weeks which we didn't want you guys have waiting for.
V6 engines not starting sounds like an issue you should post in the bug thread... and please give some more detail there. In what way doesn't it start, for instance.
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vmo

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Post Sat Jun 20, 2015 1:31 am

Re: Open Beta (B150619+) Feedback

The open beta is available in Steam version?
Company: Montes Cars
Company ID: 1940001
Visit the brand models http://automationgame.com/phpBB3/viewtopic.php?f=35&t=3995
In AutomationHub.net: http://www.automationhub.net/company-ca ... mpanyID=18
My YouTube Channel: https://goo.gl/1MtRpd
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8bs

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Post Sat Jun 20, 2015 1:40 am

Re: Open Beta (B150619+) Feedback

vmo wrote:The open beta is available in Steam version?


Yeah, go to your library on steam and right click on Automation, select Properties, go to "Beta" tab, and select the current Beta (the only available).
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Prasiatko

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Post Sat Jun 20, 2015 1:49 am

Re: Open Beta (B150619+) Feedback

Idea i had when using the clone fixture feature. Would it be possible when we create a new trim or engine variant to keep the settings of the parent model? I.e. engine tuning and trim menu settings.
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NormanVauxhall

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Post Sat Jun 20, 2015 1:55 am

Re: Open Beta (B150619+) Feedback

Prasiatko, there is the option to clone the trim in order to do what you said. The button should be in the drop down menu of the model trims, the one beside the trash bin to cancel the trim.
ŽM-Automobili Group
Born by the fusion of Blue Marlin Motori Auto and Žnoprešk Avto in 1972.
BMMS Dolphine Mk.II and Žnoprešk Zest (1974)
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Starfish94

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Post Sat Jun 20, 2015 2:38 am

Re: Open Beta (B150619+) Feedback

Hello , is it normal that when i update to open beta , all of my mod will go missing?
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Killrob

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Developer - Lead Beta Tester/Producer/German Efficiency Expert
Developer - Lead Beta Tester/Producer/German Efficiency Expert

Posts: 3711

Joined: Fri Mar 11, 2011 1:00 am

Location: Lower Hutt, New Zealand

Cars: I owned a Twingo... totally bad-ass!

Post Sat Jun 20, 2015 2:40 am

Re: Open Beta (B150619+) Feedback

With the Steam Workshop integration we've changed all modding related folder structures to make modding easier and integrate the Workshop. So yeah, it is expected that the mods no longer work. Soon you will be able to get all of them via the Steam Workshop in a much more convenient way I would think.
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Jastrzab1984

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Post Sat Jun 20, 2015 3:17 am

Re: Open Beta (B150619+) Feedback

So now is no other way to play with mods? There is no option to manually put it into right (new) location?
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http://barthautomation.blogspot.com/
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Prasiatko

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Post Sat Jun 20, 2015 3:34 am

Re: Open Beta (B150619+) Feedback

If you look in the Gamedata under your install location you will find the folders to put mods in.
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Xalpen

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Post Sat Jun 20, 2015 3:44 am

Re: Open Beta (B150619+) Feedback

V6 sound is pure awesomness. I'v noticed that in last trim tab theres no engine selection option, while i cant scroll engine family thingy, thus unable to fit premade engine. Is it intended?
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Killrob

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Developer - Lead Beta Tester/Producer/German Efficiency Expert
Developer - Lead Beta Tester/Producer/German Efficiency Expert

Posts: 3711

Joined: Fri Mar 11, 2011 1:00 am

Location: Lower Hutt, New Zealand

Cars: I owned a Twingo... totally bad-ass!

Post Sat Jun 20, 2015 4:02 am

Re: Open Beta (B150619+) Feedback

It is intended that way because it was unnecessary, you can do the same thing with less potential confusion with the drop-down menus on top, just select the engine there.
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Xalpen

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Joined: Fri Feb 07, 2014 3:50 am

Post Sat Jun 20, 2015 4:07 am

Re: Open Beta (B150619+) Feedback

Yeah, thats the issue - I have many engines there and i only see some of them, cant scroll up or down so everything below some point is blocked by ui.
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titleguy1

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Post Sat Jun 20, 2015 4:17 am

Re: Open Beta (B150619+) Feedback

I really like the Beta! Only a few things that kind of irk me a little.

1) Load times. Changing tabs can take a loooooong time, man.

2) Years. Why does the game choose a random year every time I open sandbox?

3) V6 sounds. They sound great up high, but they should be "all about that bass, bout that bass, no treble (I'm soo sorry, had to)..." but mostly high-pitched. Maybe tweak them juuuust a little?

Otherwise, I like the update a lot!
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