Open Beta RC1 (B150626) Feedback
The open beta of the new update will go live in a few hours (19th June 2015). In this thread please post your general feedback
for the new update and discuss your findings in a constructive way. This is not a thread for bug reports though, you find that
in the announcement section of the support forum instead.
Looking forward to reading your feedback!
Cheers!
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Fixtures Disappearing?
The fixtures disappearing is not a bug IF they are still on the "Model" when you go back there. The game works differently now and we need to better explain that, because with the saving issues in the last big update we taught people to first finish building the car and then designing it. So here is how it is supposed to work, and some situations and their intended outcomes.
How it works:
The first 3 tabs in the car design are for the model, marked by the little model car symbol. Here you can make the template to be used for all trims you build after creating that template. Changing the template after creating any trim only affects trims you build after the modification, not the ones already built.
Good procedure:
Make template design on first fixture tab, use save button to save your design progress (the only thing that does not auto-save until you select list items or move sliders), once done move to second fixture tab and modify the fixtures for this trim only.
Not a bug:
Leave 1st fixture tab (template) empty, leave 2nd fixture tab (trim) empty, make rest of car, come back to 1st fixture tab and design the car, go to 1nd fixture tab and ALL FIXTURES ARE GONE. Going back to the 1st fixture tab, they are all there though.
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Open Beta Update 1 (B150622)
So far we are very pleased with how few things are broken and how positive the feedback is in general. With this update we are fix all but one of the major issues people currently are having in the open beta.
Fixes:
- Fixed engine scenario errors
- Removed random year default in sandbox
- Fixed fixture tab landing behaviour
- Fixed engine names not getting saved properly
- Fixed problems with saving year changes
- Fixed huge drivability/sportiness values for shit cars
- Fixed testtrack engine sound
Changes:
- Reworked brake fade
- Reworked offroad stat
- Improved handling of missing (mod) car bodies
Added Car Bodies (Proper Thumbnails Still Missing)
- 60's Saloon + Wagon + Coupé
- 80's Supercar
- 90's Roadster + Coupé
- 90's Hatchback
What we cannot reproduce and need your help with is the 'DriveType' (a nil value) bug. Can anyone provide the exact steps to reliably reproduce that?
Please have a go with this new version and see if things work as intended.
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Open Beta Update 2 (B150623)
Changes:
- Steam Workshop Integration
- Drop-Down Menu Scrollbars
And a Little Dev Update talking about these additions, the current status of the beta and a request for help regarding the reproduction of a certain bug! Check it out here:
https://youtu.be/DPGtw9ggiBs
Have a go at the Steam Workshop mods and try things out.
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Open Beta Update 3 (B150625)
A few more important fixes in this one! We're on a good track for a public release on Friday still. Here is the list of changes.
Changes:
- Engine list now sortable again
- Added two buttons for saving to / loading from model fixtures
- Fixed quality not affecting car weight using "None" safety
Fixes:
- Fixed the last DriveType (a nil value) issue
- Fixed car without body advancing past first tab
- Fixed cooling tooltip positioning
- Fixed phantom highlighting on drop-down menu
- Fixed a bug that situationally broke the car manager
- Fixed engine tutorial selection error
- Fixed game erasing model/trim naming
- Fixed undo not being possible for first item
As always, please report any remaining bugs on our forums in the dedicated thread.
Thanks to mwood0857 for the specifics on recreation of the DriveType bug!
A quick Little Dev Update to go along with this update:
https://youtu.be/_ad_5UXW-ls
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Open Beta Update RC1 (B150626)
A nice mixed bag of fixes and changes brings us to the first release candidate today. If this update has not introduced big
new bugs it will be the first public release version of this big update. That does not mean however that this is the last patch
for the update, next week will bring more polish and more bugfixes, overall it should be in a pretty good state now though!
Changes:
- Added expand all / collapse all button for Car & Engine Manager
- Added warning about changing chassis seeting with 2+ trims
- Added save button blink on unsaved cosmetic changes
- Clearer wording on Model/Trim/Family/Variant tool tip
- Clearer wording on new template loading/saving buttons
Fixes:
- Fixed broken sorting in Car & Engine Manager
- Fixed broken hold/revert functionality in trims
- Fixed issue with making new engine while testing
- Fixed issue with saving while testing an engine
- Fixed issue of advancing to trim without engine
Car Fixes:
- Fixed cargo boxes for 8 cars
- Fixed chassis morph for 50SedanLarge
- Fixed Seam Materials for 60sCoupe
If no big problems surface, we will put this update live (public) this evening.
Thank you for all your bug reports and feedback during the open beta phase!
Please help point out remaining or new issues in our forums.
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