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What is acceptable safety for a racecar?

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chlumsky

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Post Sun May 03, 2015 4:08 pm

What is acceptable safety for a racecar?

What is acceptable safety points for a racecar?
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Killrob

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Post Mon May 04, 2015 5:19 pm

Re: What is acceptable safety for a racecar?

That question cannot be answered if you don't specify if it is road legal (like what you want to build in Automation) or not. Depends on the country you are marketing it in and what year.
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Corbanx

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Post Wed May 06, 2015 4:31 pm

Re: What is acceptable safety for a racecar?

as high as possible since in most competitions they use rollcages, special single piece seats, fire extinguishers(built in or just a normal one),racing harness which must meet minimun specs for some competitions,windows nets so ur arms dont go out the window on a crash,racing seat which fits your back better to take impacts better and keep u in place on hars movements ,killswicht to kill all the electronic components. So as u see u want it as high as possible.
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Sayonara

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Post Wed May 06, 2015 8:35 pm

Re: What is acceptable safety for a racecar?

I tend to use nothing below Advanced Safety, but in an ideal game "Race Safety" is the next tier and surpasses anything found in a road car.
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Corbanx

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Post Thu May 07, 2015 1:13 pm

Re: What is acceptable safety for a racecar?

ya that would be bless actually but i think that would be included in the race dlc (if made).Also a neat feature that would take almost no effort to include to the game and improve immersion is would be a small pop window where it would tell u what the safety tiers and comfort tiers include. Im gonna make a suggestion for it.
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Leonardo9613

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Post Thu May 07, 2015 1:34 pm

Re: What is acceptable safety for a racecar?

Corbanx wrote:Also a neat feature that would take almost no effort to include to the game and improve immersion is would be a small pop window where it would tell u what the safety tiers and comfort tiers include. Im gonna make a suggestion for it.


That is already on the game, it is just a matter of hovering the mouse over the section title, ie safety or entertainment, and you can see what the selected package has as standard equipment.

About the race safety discussion, advanced safety bears no relation whatsoever to racing safety. When was the last time any of you saw a racing car with curtain airbags? The safety gear on race cars is a lot more related to keeping the driver in one piece in high speed collisions and making sure he doesn't hit a wall with his own face. On road cars, the focus is making sure that no one gets any sort of injuries or bruises, thus avoiding too hard decelerations, which could be too much for the old lady who could be driving the car. Also, hitting a solid beam of steel, in the case of a rollover, in a not-optimal 3-point seatbelt, without a helmet, could generate big head injuries, like concussions or even traumatism.
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Corbanx

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Post Thu May 07, 2015 3:31 pm

Re: What is acceptable safety for a racecar?

Leonardo9613 wrote:
Corbanx wrote:Also a neat feature that would take almost no effort to include to the game and improve immersion is would be a small pop window where it would tell u what the safety tiers and comfort tiers include. Im gonna make a suggestion for it.


That is already on the game, it is just a matter of hovering the mouse over the section title, ie safety or entertainment, and you can see what the selected package has as standard equipment.

About the race safety discussion, advanced safety bears no relation whatsoever to racing safety. When was the last time any of you saw a racing car with curtain airbags? The safety gear on race cars is a lot more related to keeping the driver in one piece in high speed collisions and making sure he doesn't hit a wall with his own face. On road cars, the focus is making sure that no one gets any sort of injuries or bruises, thus avoiding too hard decelerations, which could be too much for the old lady who could be driving the car. Also, hitting a solid beam of steel, in the case of a rollover, in a not-optimal 3-point seatbelt, without a helmet, could generate big head injuries, like concussions or even traumatism.


Awesome thanks i didnt know that and it is pretty neat and complete :)
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Sayonara

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Post Thu May 07, 2015 10:34 pm

Re: What is acceptable safety for a racecar?

Leonardo9613 wrote:
Corbanx wrote:Also a neat feature that would take almost no effort to include to the game and improve immersion is would be a small pop window where it would tell u what the safety tiers and comfort tiers include. Im gonna make a suggestion for it.


About the race safety discussion, advanced safety bears no relation whatsoever to racing safety. When was the last time any of you saw a racing car with curtain airbags? The safety gear on race cars is a lot more related to keeping the driver in one piece in high speed collisions and making sure he doesn't hit a wall with his own face. On road cars, the focus is making sure that no one gets any sort of injuries or bruises, thus avoiding too hard decelerations, which could be too much for the old lady who could be driving the car.


tl;dr road cars need airbags and pretensioners because they're inherently less safe.

The safety systems in a road car and a race car are, fundamentally, exactly the same - the occupant is securely fastened into the seat. Crumple zones attempt to decelerate the car as gently as the laws of physics will allow, while structural reinforcement around the cabin ensures that the occupants will not be physically crushed in the event of a side impact or even a rollover.

The reason why road cars need airbags is because a three-point seat belt is very poor at actually keeping people in the seat in the event of a crash. Seat belt pre-tensioners, side airbags, seat cushion airbag - all of these exist to compensate for the fact that the road car's seat belt is worthless compared to a racing harness with HANS device. That's why they're called Supplementary Restraint Systems ("SRS Airbag") by car manufacturers.

The laws of physics dictate that a "minor" crash at 50 kph is equally violent regardless of whether the little old lady is driving a Volkswagen Polo or a FIA GT3 car. The difference is that in the Polo, she will suffer bruising across the chest (guess what - from the seatbelt) and whiplash. If the airbags detonate, she has a good chance of suffering additional injury which would otherwise have been avoided. In the GT3 car? The force of deceleration is spread over most of the body instead of being concentrated across the chest and waist. The head is securely held in place. No airbags or pretensioners required.

Yes, I recognize that most people wouldn't appreciate having to don a fireproof suit, racing helmet, six-point harness, and HANS device every time they pop out to buy cat food, which is why I'd like to see "Race Safety" be a tier above Advanced Safety.

Leonardo9613 wrote:Also, hitting a solid beam of steel, in the case of a rollover, in a not-optimal 3-point seatbelt, without a helmet, could generate big head injuries, like concussions or even traumatism.


Front airbags will kill children if they are sitting in the front passenger seat. They will kill adults if they are not wearing their seatbelt.

A design isn't inherently flawed if it's being used outside of its design specifications.
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07CobaltGirl

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Post Fri May 08, 2015 9:41 am

Re: What is acceptable safety for a racecar?

But, this game isn't about racing. So a race safety option isn't really warranted. We all know this is the devs take on things like this, and I would agree with it. Perhaps, later down the road, in a DLC of some type, but definitely not before v1.0 release with the tycoon mode. Don't get me wrong. I build lots of race tracks to play with and participate in a good number of the contests held on them. I love motorsports! But, this is a car company tycoon style game which isn't even finished yet. Let's get the full version first!

While a few manufacturers may build cars with those features right out of the assembly process (and those are factory built track-day cars), the very very large majority do not. When you see one on a street vehicle, it is almost always an aftermarket add-on by the driver/owner. Road cars come with 3-point harnesses, airbags, tensioners, electronic AI capabilities, ABS, and so on.
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HighOctaneLove

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Post Fri May 08, 2015 12:07 pm

Re: What is acceptable safety for a racecar?

When I build a racecar I don't worry about the safety; I set the safety to none (and the interior to basic) as this IMO best represents a race-ready shell.

As mentioned before, racing has different equipment and standards than road legal cars and is best handled as part of a DLC or expansion after Automation is finished. The core gameplay of Automation is to run a successful automotive business whereas the best way to make a small fortune in car racing is by investing a large fortune!!! :lol:
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