Mon Oct 25, 2010 12:38 pm by Daffyflyer
Welcome
Firstly, I was checking out the site traffic today and saw loads of new people from norway,
Im assuming its you spreading the word
Many Thanks, we are always trying to get new people to join the community!
Ok, your questions, I will answer them how they stand now, but things might change a bit in the final game.
Reliability - this is computed on a few things, how much effort you put into manufacturing, and engine variables. So if you have some kind of lightly built high-reving race motor, its going to be less reliable than an overbuilt, low revving tractor like engine.
There may also be some things you can research to improve your manufacturing quality.
Unreliable cars will make for dissatisfied customers and ruin the reputation of that car, and to a degree your brand.
Country Preferences -
Yes indeed! Different regions will have different national preferences, that will change over time, they will prefer more economical cars during an oil crisis for example.
Each region will have a population that changes over time, with more rich people during economic good times etc.
All this will be used to work out how many people buy what cars, its a quite complex and sophisticated system, that we shall talk about further.
Sorry if that didn't really answer it in detail, we are still working out a lot of things, and we don't want to give too much away about how the buyer system actually works, as it might make it a bit to easy to exploit the system and ruin the fun of it
I realized we have only really posted art so far, and not discussed the functionality of the game a great deal, Im going to endeavor to post a few updates explaining some of that sort of thing too, because a lot of it is quite interesting