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Re: Guide: Suspension Crash Course

PostPosted: Sat Apr 12, 2014 12:37 am
by gt1cooper
autofrank wrote:Even with this guide i'm having great difficulty trying to make an understeering car oversteer. Generally RWD cars would tend to oversteer, and yet all those I build understeer no matter how I set the suspension. Perhaps I'll try a lighter engine for now.


To do this, make sure of a couple things.
1. Make sure your rear tires aren't a ton wider than your fronts. (This will make the most difference)
2. Decrease your rear camber/increase your front camber
3. Increase your rear stiffness
4. Don't have too much downforce on the rear.

I know this works, oversteer was one of the big problems I had in the rally championship.

Re: Guide: Suspension Crash Course

PostPosted: Sat Apr 12, 2014 1:03 am
by autofrank
gt1cooper wrote:
autofrank wrote:Even with this guide i'm having great difficulty trying to make an understeering car oversteer. Generally RWD cars would tend to oversteer, and yet all those I build understeer no matter how I set the suspension. Perhaps I'll try a lighter engine for now.


To do this, make sure of a couple things.
1. Make sure your rear tires aren't a ton wider than your fronts. (This will make the most difference)
2. Decrease your rear camber/increase your front camber
3. Increase your rear stiffness
4. Don't have too much downforce on the rear.

I know this works, oversteer was one of the big problems I had in the rally championship.


Thanks dude, I'll give it a try. I did manage to make one before I read this: a 595hp, 500+ torque, 6.9 V8 car with 285mm wide rears haha. :p

Re: Guide: Suspension Crash Course

PostPosted: Sat Apr 12, 2014 1:22 am
by Der Bayer
The yaw rate graph is measured without drive torque, i.e. off-power. You won't notice a difference between FWD, RWD and AWD (except secondary effects coming from a different weight distribution for example). Front heavy cannot be made oversteer very easily. Mid- and rear-engined cars will tend to oversteer a lot more.

Re: Guide: Suspension Crash Course

PostPosted: Sat Apr 12, 2014 11:59 pm
by EnryGT5
Nice! this helped me making cars that understeer a little less, understeer was my weak point in the BRC..

Re: Guide: Suspension Crash Course

PostPosted: Mon Apr 14, 2014 6:46 am
by moodyat
Thanks :D

Re: Guide: Suspension Crash Course

PostPosted: Thu Apr 17, 2014 4:08 pm
by ConeDodger
Late to the party but thanks for the guide! Very helpful.

Re: Guide: Suspension Crash Course

PostPosted: Sat Jun 07, 2014 2:38 am
by statman
Well while I'm enjoying the detailed suspension settings, I just have to say the spring rates range should be expanded to at least up to 180,000 N/m and so as damper correspondingly, because at the current range, which is from 10,000 to 60,000 N/m is way too narrow considering we could make racing cars or semi-racing cars.... those kinds of cars' spring rate is usually like 160,000N/m for the front and 140,000 for the rear(roughly equals 16kg/mm and 14kg/mm )
Maximum rate of 60000N/m is pretty enough for city-use sporty cars, but heck NO for serious race cars.

what do you guys think about?

Re: Guide: Suspension Crash Course

PostPosted: Sat Jun 07, 2014 3:26 am
by Killrob
I think you just missed the point of the game :P
But yeah, the ranges need to be somewhat modified (become wider, not that wide though)

Re: Guide: Suspension Crash Course

PostPosted: Sat Jun 07, 2014 10:38 am
by strop
That was actually an informative suggestion as to what the values actually correspond to! Though yeah, I can see that it does miss the point... though obviously I'm one to talk haha :P I guess there'll always be somebody who wants to push the limits of things.

Re: Guide: Suspension Crash Course

PostPosted: Sun Jun 08, 2014 4:39 am
by statman
Killrob wrote:I think you just missed the point of the game :P
But yeah, the ranges need to be somewhat modified (become wider, not that wide though)


Yeah, you're right I know that I'm missing the point of the game.... 8-)
but wider choice would be great, except dev's burden to program them. :mrgreen:
for example, Honda NSX-R used 8.0kg/mm front and 5.7kg/mm for the rear spring.
http://en.wikipedia.org/wiki/Honda_NSX
Considering we could produce and sell some frag-ship "super car", higher spring rate must be there, I think.
oh, and as always... thank you devs for keeping this awesome game updated! I'm truly looking forward to see this game completed.

Re: Guide: Suspension Crash Course

PostPosted: Sun Jun 08, 2014 6:21 pm
by Killrob
Yes, supercars should be covered, so spring rates of 80000 N/m and up need to be achievable.

Re: Guide: Suspension Crash Course

PostPosted: Sat Dec 20, 2014 7:58 am
by BitTwiddler
I made a pdf version of this, so you can read it offline if you like.

Suspension Crash Course.zip
(473.76 KiB) Downloaded 647 times

Re: Guide: Suspension Crash Course

PostPosted: Mon Dec 22, 2014 11:56 pm
by WizzyThaMan
Nice man! Thanks for that. Eventually this will be included in an official Automation manual, though.

Re: Guide: Suspension Crash Course

PostPosted: Sat Mar 28, 2015 12:51 pm
by Intrud3r
thanks i found this guide an ingame life saver i was going crazy to understand when the setups was oversteering or understeering i kept watching the interface without actually really see the graphs (As someone always says to me "you have the abilty to watch whitout seeing" :P )

Re: Guide: Suspension Crash Course

PostPosted: Sat Mar 28, 2015 1:48 pm
by BavMotWork
Great guide. I wish I would have read this earlier. Now comes the hard part of using this knowledge effectively lol.